MoneyManager

My Role

Lead Product Designer

Timeline

Aug - Dec 2020, 4 months

Tools Used

Adobe XD

InVision

Miro

Overview

For my class project, I created a budgeting concept aimed at simplifying money management for young adults.


In my process, I interviewed students in the class, developed wireframes, and designed a high-fidelity prototype.

Read my process below

Step 1 of 5 – The Problem

Addressing Needs of a Specific Audience

Why a budgeting concept?

Based on personal experiences, I noticed college students frequently discuss financial insecurities and the lack of financial education in schools.


My goal was to design a money management tool that prioritizes simplicity and has a lower barrier-to-entry for students to start taking control of their personal finance.

The Challenge

The Challenge

How can we design a simple budgeting service that addresses the needs of users entering financial independence?

Identifying the problem:

1. Lack of Education

Schools lack personal finance courses, leaving students ill-prepared to manage their money.

2. Building Good Habits

Learning to manage their money now can help students make informed decisions and save for future expenses.

3. Complexity of Existing Tools

Existing budgeting apps and features can be overwhelming for students just starting to manage their finances.

Step 2 of 5 – The Research

Creating a Concept Foundation

What do students say?

Before diving into the design process, I conducted primary research by interviewing students in the class as my end-users.


I formulated three core problem statements from their responses on personal finance. This allowed me to better understand the audience and ensure design decisions are aligned with their needs.

"As a student, I want to start budgeting, but I'm clueless about where to start. It feels like a lot of work."

"I tend to spend a lot and wish there was an easy way to see where I'm going overboard – maybe then I could cut back and start good budgeting habits."

"As a young adult who was never taught financial literacy, I wish there was something simple that helps me see all my spending and finances in one place."

What's currently out there?

In addition to primary research, I conducted a review of current budgeting services in the market.


I analyzed their interface and features to compare what's most common as a basis for my concept and its needs.

Budget Creation

Budget Creation

Spending Categories

Spending Categories

Bill Tracking

Bill Tracking

Goal Creation

Goal Creation

Advanced Data/UI

Advanced Data/UI

Competitive Analysis

Step 3 of 5 – Info Architecture

Mapping the Experience

Concept features

Following my research, I defined features with simplicity in mind. These included budgets, tasks, bills, and a spending overview.


One of my top priorities was automating as much as possible from the user's financial accounts. For example, spending amounts can be fed into the user's budgets, and recurring transactions can suggest bills to add.

Budgets

Create a budget by setting a category type, spending limit, and duration.

Spending

View cash flow, spending trends, top merchants, and recent transactions.

Recurring Bills

View upcoming payments from consistent account charges.

Budgets

Budgets

View stack of budgets, edit, add

View stack of budgets, edit, add

Title, icon, days remaining

Title, icon, days remaining

Status for over or under budget

Status for over or under budget

Tasks

Tasks

View, edit, and add tasks

View, edit, and add tasks

Complete tasks – tap check to complete

Complete tasks – tap check to complete

Title of task, due date, and icon

Title of task, due date, and icon

Spending

Spending

Month's earnings and spending

Month's earnings and spending

Top merchants and categories

Top merchants and categories

View spending for all and each card

View spending for all and each card

Bills

Bills

Chart of amount spent for each bill

Chart of amount spent for each bill

Tap on data or list of bills to see details

Tap on data or list of bills to see details

Bill expenses by month

Bill expenses by month

Accounts

Accounts

View all linked credit/debit accounts

View all linked credit/debit accounts

Transactions per financial account

Transactions per financial account

Add, edit, remove accounts

Add, edit, remove accounts

Feature Mapping

Starting in low-fidelity

After identifying key features, I organized each screen and their information to show a navigation structure.


From there, I created low-fidelity wireframes for each screen to visualize and test my ideas with end-users.

Information Architecture

Low-Fidelity Wireframes

Step 4 of 5 – Usability Testing

Testing with End-Users

Design, test, repeat

I put together my low-fidelity screens in a prototype to test out my concept so far.


Over the course of a week, I met with 20 students and observed them as they performed tasks such as finding where to create a new budget, remove a debit card, and view spending across accounts.

Key Discovery

Key Discovery

Testing my low-fidelity prototype uncovered insights that drove design iteration in the high-fidelity design.

1. The Onboarding

Feedback

Users expressed confusion on the sign-in page about MoneyManager's purpose, offerings, and why they should use it over other services.

Solution

Based on this insight, I implemented an onboarding flow before the sign-in page to provide users with a clear understanding of the features and benefits.

2. A/B Testing Navigation

Feedback

Piloting both a bottom navigation bar and a drop-down menu with users revealed a preference in the drop-down to navigate to features.

Solution

As a result, I integrated a hamburger menu at the top left of the home screen, offering users convenient access to pages and features.

3. Microinteractions

Feedback

Users encountered difficulty accessing previous transactions in their card transaction history, leading to frustration.

Solution

From this feedback, I introduced a component with a date selection and navigation arrows, allowing access to transactions from previous days.

Step 5 of 5 – High-Fidelity Design

Final Design and Prototype

Prototyping & Interactions

High-Fidelity Preview

Project Takeaways:

User Satisfaction

Walking through my final prototype with students resulted in resounding feedback and received best-in-class recognition.

Value of Early Feedback

Testing my low-fidelity design influenced my design direction and ensured the final solution was centered around user needs.

Next Project

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Mobile / Lead Product Designer

MatchPoint

Connecting tennis players in rewarding match play experiences through player and market research.

© 2024 Hunter Guinn. All Rights Reserved.

Last updated by Hunter on January 10, 2025 at 9:40 PM

© 2024 Hunter Guinn. All Rights Reserved.

Last updated by Hunter on January 10, 2025 at 9:40 PM

© 2024 Hunter Guinn. All Rights Reserved.

Last updated by Hunter on January 10, 2025 at 9:40 PM